Advanced RenderMan examples

Chapter 12 - A gallery of procedural shaders

Figure 12.7
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ceramictiles shader
Figure 12.10
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oak shader
Figure 12.11
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oakplank shader
Figure 12.12
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smoke shader
Figure 12.14
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lensflare shader

Chapter 8 - Texture mapping and displacement

Texture mapping

Figure 8.1
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plain
Figure 8.2
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with additive blur

Lumpy teapot

Figure 8.4a
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plain
Figure 8.4b
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with bump mapping
Figure 8.4d
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close-up
Figure 8.4e
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close-up

Figure 8.5
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emboss shader

Chapter 9 - Illumination models

Local illumination models

Figure 9.2a
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plastic shader
Figure 9.2b
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roughmetal shader
Figure 9.2c
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clay shader

Oren/Nayar vs Lambertian model

Figure 9.7a
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Oren/Nayar model
Figure 9.7b
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Lambertian model

Ward anisotropic reflection models

Figure 9.8a
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isotropic
Figure 9.8b
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y-anisotropic
Figure 9.8c
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x-anisotropic

Glossy highlights

Figure 9.9a
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glossy specular illumination model
Figure 9.9b
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plastic specular illumination model

Chapter 15 - Volumetric shaders for visual effects

Ray marching techniques

Fuzzy cloud
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shadowedclouds shader
Dense cloud
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shadowedclouds shader
Explosion
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shadowedclouds shader

Chapter 16 - Non photorealistic rendering

Figure 16.20
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woodblockprint shader